Minecraft Java Edition Snapshot 25w19a: Atmospheric Fog & Precision Combat Updates
2025-05-08 11:19:47What's New in Snapshot 25w19a?
Mojang's second May snapshot for Minecraft Java Edition refines gameplay with technical and aesthetic upgrades. The update separates environmental fog (tied to biomes and weather) from render-distance fog, creating layered atmospheric effects. Rain now thickens fog realistically, while lava and water retain their distinct hazes.
Combat sees a nuanced change: arrows and other projectiles now start with pinpoint accuracy (0-block tolerance) for the first two ticks, then expand by 0.05 blocks per tick until reaching the standard 0.3-block margin. This rewards skilled close-range shots while maintaining fairness for long-distance attacks.
Technical Deep Dive
- Shader Adjustments: Fog calculations now use spherical (environmental) and cylindrical (render-distance) metrics, with the stronger effect dominating.
- Entity Data Fixes: TNT ignition ownership and Vex summoner tracking now persist correctly across game sessions.
- Resource Pack Updates: Panorama textures require uniform sizing, and Happy Ghast’s scale attribute is capped at 1.0.
Community Reactions
Players praised the fog's "mod-like" immersion, with some noting nostalgic echoes of early Minecraft versions. Requests for a full weather update surged, suggesting demand for deeper environmental mechanics. Bedrock Edition users eagerly await parity.