Dragon Age: The Veilguard Podcast Wins Prestigious Award Amid Game's Commercial Struggles
2025-06-17 06:19:33The official Dragon Age: The Veilguard podcast titled Vows & Vengeance has been honored with the Best Audio/Podcast Award at the prestigious Tribeca Festival. This achievement comes as a mixed blessing for BioWare's latest installment in the Dragon Age series, which has faced significant commercial challenges despite its creative merits.
Originally launched last year following nearly ten years in development, Dragon Age: The Veilguard garnered generally favorable reviews from critics. The game holds an average score of 80 on OpenCritic, with many praising its engaging action-RPG gameplay. However, certain narrative elements drew criticism from both players and reviewers, contributing to its mixed reception.
The award-winning podcast series, consisting of eight episodes, served as a prelude to the game's release by introducing players to the members of the Veilguard faction. While not directly written by BioWare's core narrative team, the project was supervised by John Epler, former creative director for The Veilguard who has since transitioned to EA's Full Circle Studio.
This recognition arrives too late to impact the game's commercial performance. Electronic Arts recently disclosed that Dragon Age: The Veilguard fell significantly short of expectations, attracting only about 1.5 million players—approximately half of the publisher's projected figures. This underperformance led to the game being labeled a commercial failure within EA's portfolio.
In the wake of these disappointing results, BioWare underwent restructuring that included layoffs affecting members of The Veilguard development team. The studio has since reallocated remaining staff to other projects, including the next installment in the Mass Effect franchise.
Industry reports suggest The Veilguard experienced a troubled development cycle, including two major reboots and internal conflicts between the Dragon Age and Mass Effect teams. These challenges may have contributed to the game's eventual commercial struggles, though the full story behind its development may take time to fully emerge.