John Romero Champions Indie Games as the Future of the Industry
2025-07-23 22:16:47John Romero, the iconic co-creator of Doom, recently made waves by declaring that indie games such as Clair Obscur: Expedition 33 are paving the way for the future of the gaming industry. In a bold statement, he suggested that these innovative titles could even challenge the dominance of AAA studios. The release of Clair Obscur: Expedition 33 has sparked widespread discussion, with many praising Sandfall Interactive's approach to game development—an approach Romero believes could redefine industry standards.
Over the past decade, indie games have steadily risen in prominence, often outperforming big-budget AAA titles. Games like Stardew Valley, Balatro, and Undertale—developed by small teams or even solo creators—have demonstrated that creativity and innovation often trump massive budgets. Romero highlighted this trend during his appearance on Nightdive Studios' Deep Dive podcast, where he praised recent indie successes such as Baldur's Gate 3 and Helldivers 2. His remarks underscored a growing shift in the industry, where smaller studios are gaining traction while some AAA developers struggle to meet player expectations.
Romero also reflected on how the gaming landscape has evolved over the past 20-30 years. He emphasized that modern tools and digital distribution platforms like Steam have made it easier than ever for indie developers to bring their visions to life. "Distribution for indie companies is far easier than before," he noted, contrasting today's accessibility with the challenges indie creators faced in earlier decades. With thousands of indie games launching annually, Romero sees this as a golden age for experimental and boundary-pushing projects.
The success of Clair Obscur: Expedition 33 exemplifies this shift. Developed by Sandfall Interactive, the game has garnered critical acclaim for its unique blend of turn-based RPG mechanics and atmospheric storytelling. Its reception highlights a growing appetite for resh experiences—something Romero believes AAA studios often struggle to deliver. As the industry continues to evolve, his perspective offers a compelling vision of a future where indie and AA studios lead the way.
Romero's comments arrive at a pivotal moment for the gaming industry. While AAA studios grapple with rising development costs and risk-averse strategies, indie developers are thriving by embracing creativity and player-centric design. Titles like Clair Obscur: Expedition 33 prove that smaller teams can compete with—and even surpass—their AAA counterparts in terms of innovation and player engagement. As Romero quipped during the podcast, "Wait a minute. We need to start doing this."
The future Romero envisions isn't just about indie games outselling blockbusters; it's about reshaping how games are made and consumed. With digital platforms lowering barriers to entry and players increasingly valuing originality, the stage is set for indie studios to flourish. Whether AAA companies adapt or fade into irrelevance remains to be seen, but one thing is clear: the indie revolution is here to stay.