Former God of War Studio Leader Advocates for Gaming Industry Diversification
2025-10-18 00:49:19Former God of War studio leader Meghan Morgan Juinio has issued a compelling warning to major gaming publishers about the risks of focusing exclusively on big-budget AAA titles. As the video game industry continues to expand, the scale and ambition of games have grown proportionally, yet many prominent developers have faced significant challenges with underwhelming sales and financial instability. The former director of the acclaimed God of War franchise now offers valuable insights on how companies can navigate these industry trends more effectively.
The God of War series itself represents one of the most successful AAA franchises in gaming history. The 2018 reboot became an instant classic, and recent indications suggest that a new installment is currently in development—potentially exploring Egyptian mythology or branching into different genres. While details remain speculative, anticipation for the franchise remains exceptionally high. However, one of its former leaders suggests the industry might benefit from shifting some focus away from massive AAA releases.
In a recent interview with Game Developer, Juinio—who served as Santa Monica Studio's Co-Head and Director of Product Development until June 2025—expressed concern that major publishers have become overly concentrated on AAA productions following the pandemic. She emphasized the importance of creativity and innovation in gaming, suggesting that exploring lower-budget, more experimental projects could yield the kind of results that studios are seeking. This perspective finds support in recent market performance, where titles like Split Fiction achieved remarkable sales of over four million copies within months, while established franchises like Dragon Age: The Veilguard and EA Sports FC 2025 failed to meet expectations.
Juinio's perspective doesn't completely dismiss the value of AAA games, acknowledging that successful high-budget titles with extended development cycles can deliver substantial returns. However, she stressed that continuously pouring resources into these massive projects without diversifying into more creative, smaller-scale endeavors may not resolve the ongoing cycle of layoffs, studio closures, and project cancellations affecting the industry. Despite several major game launches, the sector has faced considerable challenges, including Microsoft's significant workforce reductions in 2025 and numerous developers experiencing shutdowns.
Currently, there's no indication that AAA games are diminishing in scale or prevalence. Numerous upcoming titles feature budgets reaching hundreds of millions, with Grand Theft Auto 6 reportedly approaching a staggering $1 billion development cost. How these monumental investments will perform and influence the industry remains to be seen. Meanwhile, independent success stories like Hollow Knight: Silksong continue to demonstrate that smaller projects can achieve significant impact. While the future remains uncertain, industry veterans like Juinio believe that diversification is essential for the gaming industry's long-term health and prosperity.