Pokemon TCG Pocket's Pack Point System Sparks Player Frustration
2025-07-02 00:27:01The Pokemon TCG Pocket community has been vocal about their dissatisfaction with the game's exclusive Pack Points system. Developed by DeNA, this digital trading card game differs from conventional gacha games by omitting both soft and hard pity systems. This means players have no guaranteed card drops from booster packs, regardless of how many they open. As compensation, the game introduces Pack Points as an alternative method for card acquisition.
The Pack Points mechanism operates simply: players accumulate points with every booster pack opened. These points can then be redeemed to craft specific Pokemon TCG Pocket cards of their choice. While this appears to offer more control than traditional pity systems, the varying point costs based on card rarity and a critical design flaw have left many players disappointed.
A significant issue lies in how Pack Points are segregated by card sets. Points earned from one expansion cannot be used to craft cards from another, creating frustration as players accumulate unusable points in older sets. This becomes particularly problematic for free-to-play users, as the high point requirements for rare cards make them nearly unattainable without substantial investment.
Unlike competitor games like Marvel SNAP, which recently implemented duplicate protection to help players complete collections, Pokemon TCG Pocket offers no such safeguards. Reports indicate that even players who have spent hundreds of dollars on booster packs struggle to gather enough points for rare card crafting.
The community has proposed solutions, primarily suggesting that Pack Points should be shareable across multiple expansions. While maintaining separate point pools for the latest set might be reasonable, players argue that unifying points from older sets would prevent waste and help with collection completion.
However, fundamental changes to the Pack Points system seem unlikely. The game's monetization strategy heavily relies on the scarcity of premium card variants, including shiny, full-art, and crown versions. Making rare cards more accessible through a universal point system could potentially undermine this business model.
As the debate continues, players remain hopeful that DeNA might reconsider some aspects of the Pack Points system to improve the overall player experience while maintaining the game's economic viability.