PayPal Restricts Currency Options for Steam Users Worldwide
2025-08-13 01:36:25In a move that's frustrating gamers globally, PayPal has dramatically scaled back its currency support for Steam transactions. The digital payment giant now only processes payments in six major currencies: Euro (EUR), Canadian Dollar (CAD), British Pound (GBP), Japanese Yen (JPY), Australian Dollar (AUD), and US Dollar (USD). This sudden policy change leaves millions of Steam users without access to one of the platform's most popular payment methods.
This development comes amidst ongoing tensions between Steam and payment processors regarding content moderation. Earlier controversies saw payment providers allegedly pressuring Steam to remove certain adult-oriented games, even when these titles didn't violate any laws. While MasterCard bore the brunt of criticism for these censorship efforts, PayPal also faced significant backlash from the gaming community.
The new currency restrictions present particular challenges for Steam's international user base. While European countries with non-Euro currencies can technically continue using PayPal by selecting Euro as their payment currency, Steam is actively encouraging affected users to explore alternative payment options. The platform specifically recommends Steam Wallet codes, which bypass third-party payment processors altogether.
Neither Valve (Steam's parent company) nor PayPal has provided clear explanations for these changes. The only official statement indicates that PayPal's banking partners will no longer process Steam transactions in certain currencies. Steam has promised to investigate additional payment options for affected regions, but concrete solutions remain unspecified.
The impact of this decision is particularly severe in countries with large Steam user bases. For example, Brazil's nearly five million Steam users can no longer complete transactions through PayPal. While regions like Turkey and Russia already faced PayPal restrictions, this policy change significantly expands the number of affected gamers worldwide.