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Metal Gear Solid Delta: Snake Eater Shows Performance Issues on PS5 Pro

2025-08-23 08:52:06

Initial performance analysis of Metal Gear Solid Delta: Snake Eater suggests the highly anticipated remake isn't delivering optimal performance on Sony's enhanced PlayStation 5 Pro console. Surprisingly, technical evaluations indicate that the standard PS5 actually outperforms its more powerful counterpart in several key areas, particularly regarding frame rate stability and visual clarity.

Metal Gear Solid Delta: Snake Eater

A pivotal scene from the early stages of Metal Gear Solid Delta: Snake Eater, showcasing protagonist Naked Snake in a surrender pose while armed with both a silenced pistol and combat knife.

Following the critically acclaimed Silent Hill 2 remake, gaming enthusiasts have been eagerly awaiting Konami's next major franchise revival. While Metal Gear Solid Delta: Snake Eater preserves the original voice cast—unlike its horror counterpart—both remakes utilize the powerful Unreal Engine 5 to deliver modernized gaming experiences.

According to detailed analysis from Digital Foundry, players expecting superior performance from the PS5 Pro version may encounter disappointment. Side-by-side comparisons reveal that both consoles experience frame rate fluctuations, with the standard PS5 maintaining approximately 48-60 FPS in Performance Mode, though certain environments can cause drops to 30-50 FPS. The PS5 Pro, however, demonstrates consistently lower average frame rates compared to the base console's Performance Mode, particularly struggling in areas where the standard PS5 performs adequately, with frame rates ranging between 30-60 FPS in demanding sections. Overall, the standard PS5 averages approximately 7 frames per second higher than the Pro model during comparable gameplay sequences.

Beyond frame rate concerns, visual presentation on the PS5 Pro also presents unexpected issues. Comparative analysis of jungle environments reveals resolution differences: the standard PS5 outputs at 864p in Performance Mode and 1412p in Quality Mode, while the PS5 Pro surprisingly renders at just 756p. Despite employing PSSR (PlayStation Spectral Super Resolution) upscaling technology, Digital Foundry notes that the Pro's reconstructed imagery "appeared to struggle to meet the clarity of the base PS5." Additional complications with PSSR's denoising implementation result in more noticeable shading flickering on the enhanced console.

The PS5 Pro version does demonstrate some technical advantages, including improved handling of motion artifacts and reduced occlusion-related visual problems. Nevertheless, these benefits may not sufficiently compensate for the overall performance deficiencies that could frustrate players who invested in the premium hardware.

There remains optimism that a day-one patch could substantially address these performance concerns before players experience the game firsthand. With Metal Gear Solid Delta: Snake Eater's release date approaching rapidly, the gaming community awaits confirmation regarding whether these technical issues will be resolved. In the interim, players possessing both console variants might consider utilizing their standard PS5 units for the optimal experience.