Randy Pitchford comments on the 'Stop Killing Games' campaign
2025-09-06 09:55:20Gearbox Software CEO Randy Pitchford has recently shared his nuanced perspective on the growing Stop Killing Games movement, offering philosophical reflections that extend beyond typical industry discourse. His comments arrive at a significant moment as Gearbox prepares for the highly anticipated launch of Borderlands 4, making the conversation particularly relevant to the company's future direction.
The Stop Killing Games initiative gained momentum following Ubisoft's controversial decision to delist The Crew from digital storefronts, raising important questions about game preservation and long-term accessibility. Spearheaded by content creator Ross Scott, the movement advocates for developers to implement solutions that allow games to remain playable through private or community servers once official support ends, rather than becoming completely inaccessible. This proposal has sparked vigorous debate throughout the gaming industry, with supporters and critics presenting compelling arguments from various perspectives.
In a recent interview with The Gamer, Pitchford revealed his conflicted stance on the matter. While expressing personal understanding of losing access to beloved games and admiring the activism behind preservation efforts, he also presented a more existential viewpoint. "If we're going to have any games that are sincere live services," Pitchford noted, "it seems mutually exclusive to have something that's going to be a living thing that can't be allowed to die. I don't know how to get around that." His commentary then expanded into broader philosophical territory, contemplating the nature of existence, mortality, and even the universe's eventual heat death.
Pitchford's observations carry a particularly poignant quality when considering game preservation and digital existence. He expressed appreciation for the desire to keep games accessible indefinitely while drawing parallels to Gearbox's own experience with Battleborn, their live service title that has become unplayable without community-developed modifications. Interestingly, Pitchford connected this to Battleborn's narrative themes about the last star surviving in a universe succumbing to entropy, noting his personal discomfort with the inevitability that "everything will end."
Similar perspectives have emerged elsewhere in the industry, with Ubisoft's CEO previously commenting that "nothing is eternal" and industry group Video Games Europe arguing that sunsetting games is sometimes financially necessary for studios. The debate raises complex practical questions about whether adapting every live-service game for private server operation is feasible, and whether developers would produce fewer live-service titles if such long-term support requirements were mandated. However, some gaming community members have expressed frustration with the "everything ends eventually" argument, noting that preservation advocates aren't asking for eternal support but rather reasonable solutions for maintaining access to culturally significant games.