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Xbox Game Pass Defended by ID@Xbox Head Amid Industry Criticism

2025-09-22 23:33:16

ID@Xbox director Chris Charla has come forward to defend Xbox Game Pass following recent criticism from several prominent industry figures. Microsoft's subscription service has demonstrated remarkable success, though it has faced scrutiny from external voices debating its impact on the broader gaming market. Charla now presents an alternative perspective on how Xbox Game Pass actually benefits developers and the industry.

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Despite the recent controversy, 2025 has proven to be a strong year for Microsoft's gaming platform. During the final quarter of fiscal year 2025, Xbox Game Pass achieved unprecedented revenue figures, surpassing $5 billion for the first time since its 2017 launch. The service has also delivered impressive day-one releases including Clair Obscur: Expedition 33 and the highly anticipated Hollow Knight: Silksong.

In an interview with Eurogamer, Charla challenged the notion that Xbox Game Pass negatively affects the gaming industry, revealing that Microsoft has "established partnerships with more than 150 development teams" to include their games on the platform. Charla emphasized that over 50 studios have joined the service for the first time in 2025, representing the "most substantial investment in Game Pass to date." These statements follow criticism from former Bethesda executive Pete Hines, who suggested that subscription services like Game Pass may disadvantage developers by not adequately "valuing and rewarding their creative work." While not directly addressing Hines, Charla's emphasis on the platform's role in promoting game diversity and supporting studios presents a contrasting viewpoint.

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Hines isn't the only industry veteran expressing concerns about Microsoft's subscription model. Former PlayStation executive Shawn Layden also voiced apprehension, stating that Xbox Game Pass could be detrimental to the business, drawing parallels to Spotify's impact on music sales. Layden argues that applying similar subscription models to gaming encourages players to use platforms that reportedly offer lower compensation to developers instead of purchasing games individually.

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