Split Fiction Hits 4 Million Sales, Switch 2 Physical Edition Controversy
2025-05-07 11:17:12Hazelight Studios' innovative co-op adventure Split Fiction has achieved a remarkable milestone, selling over four million copies worldwide since its March 6 release. The game, available on PlayStation 5, Xbox Series X/S, and PC, continues to captivate players with its unique cooperative gameplay mechanics that require two players to work in perfect harmony.
The title's success comes as no surprise following its explosive debut, having sold two million copies within just one week of launch. Critics and players alike have praised Split Fiction for its creative design and seamless co-op experience, building on the studio's reputation established by their previous hit, It Takes Two.
While excitement builds for the game's June 5 release on Nintendo Switch 2, controversy has emerged regarding the physical edition. Recent social media posts from Nintendeal revealed that the boxed version may not include a game card, instead providing only a download code - a growing trend in the industry that has left many physical collectors disappointed.
This development has sparked heated discussions among gaming communities, with some fans expressing frustration over the diminishing availability of true physical copies for modern games. The situation highlights an ongoing tension between digital convenience and collector preferences in today's gaming landscape.
In other exciting news, Split Fiction is set to receive a live-action adaptation with rising star Sydney Sweeney attached to the project. While her specific role hasn't been confirmed, fan speculation suggests she might portray Zoe, one of the game's two main characters. Jon M. Chu, known for his dynamic visual style, has been tapped to direct the adaptation.
With an impressive 90/100 score on OpenCritic and 97% critic recommendation rate, Split Fiction stands among 2025's highest-rated titles alongside Clair Obscur: Expedition 33 and Kingdom Come: Deliverance 2. The game's success across multiple fronts - commercial, critical, and now cinematic - demonstrates the growing influence of innovative cooperative experiences in mainstream gaming.