The Witcher 4: Evolving Quest Design Philosophy and Fan Expectations
2025-06-14 23:09:16Philipp Weber, the narrative director for The Witcher 4, has shared insights into the game's quest design philosophy, building upon his experience as a quest designer for The Witcher 3: Wild Hunt. Now leading the narrative direction for The Witcher 4, Weber emphasizes a commitment to avoiding repetitive fetch quests—a principle that defined The Witcher 3's acclaimed side content.
Revealed at The Game Awards 2024 with a captivating cinematic trailer, The Witcher 4 has generated immense anticipation among fans. With over a decade since the last installment in CD Projekt RED's RPG series, the recent Witcher 4 tech demo showcased stunning Unreal Engine 5 graphics, further fueling excitement.
In an interview with GamesRadar+, Weber recalled a key lesson from his early days at CD Projekt RED: "We don't do fetch quests." This principle remains central to The Witcher 4's side quests, with designers generating far more ideas than those that ultimately make it into the game.
The Witcher 3 set a high standard for RPG side quests—each designed to be engaging rather than merely expansive. Weber explained, "We ask difficult questions but don't preach easy answers... We explore these themes because they're worth discussing, not just for shock value." This approach, now carried into The Witcher 4, suggests a continuation of the series' thoughtful storytelling.
While fans eagerly await more details on The Witcher 4, rumors suggest that The Witcher 3 may receive a surprise DLC in 2026—developed by Fool's Theory—potentially bridging the gap between the two games.