Hollow Knight: Silksong Players Voice Frustration Over Rosary Beads Mechanics
2025-09-09 00:31:00Some Hollow Knight: Silksong enthusiasts have expressed frustration regarding the game's handling of Rosary Beads when they come into contact with spike traps. This particular mechanic has become one of several points of contention among the player base for the recently launched title, which has achieved widespread popularity despite certain design choices that have divided fans.
After approximately seven years in development, Hollow Knight: Silksong finally launched on September 4 and quickly established itself as a major success. While developer Team Cherry hasn't officially disclosed sales figures for this Metroidvania masterpiece, Steam recorded over half a million concurrent players during its debut weekend. The game's release generated such significant interest that it temporarily affected digital storefronts including the Xbox Store and Nintendo eShop, causing slowdowns and occasional errors due to the overwhelming demand.
The gaming community has largely embraced Hollow Knight: Silksong with enthusiasm, though several recurring criticisms have emerged. The most recent complaint centers on the permanent destruction of Rosary Beads when they make contact with spike surfaces. A discussion initiated by user Shakaow15 on the Hollow Knight subreddit highlighted this issue, quickly gaining traction with over 3,700 upvotes. The core problem identified by players is that even when utilizing the special item designed to attract Rosary Beads, these valuable resources are irrevocably lost if their trajectory intersects with spike obstacles.
Community members have noted that the automatic collection tool sometimes directs beads directly into hazardous surfaces, compounding the frustration. This design choice has prompted debate about whether the punishment for environmental mistakes should extend to permanent item loss, particularly when players have invested in equipment specifically meant to safeguard these resources.
While the Rosary Beads mechanic has drawn criticism, it represents just one of several challenges players have identified. Shortly after launch, many gamers voiced concerns about the title's difficulty level, particularly focusing on two main issues: the perception that Hornet's hitboxes feel disproportionately large and the frequency of double damage occurrences during combat encounters.
The game's challenging nature is further emphasized by lengthy boss runbacks, which have become another point of discussion within the community. Some players have defended these design choices, arguing that Hornet's movement feels more responsive and agile compared to the original game's Knight character, and that the difficulty ultimately creates a more rewarding experience.
Fortunately, the modding community has already begun addressing these concerns for PC players. Popular modifications include adjustments to remove the double damage mechanic from boss encounters, while other community-created solutions add additional resting benches to reduce the frustration associated with lengthy retries after defeat. These player-created modifications provide valuable accessibility options, especially since Team Cherry opted not to include difficulty settings in the base game.