Location: HOMELatest Game IssuesRoblox Introduces New Licensing Platform for Fan-Created Games

Roblox Introduces New Licensing Platform for Fan-Created Games

2025-07-16 21:06:52

The gaming landscape on Roblox is about to undergo a significant transformation as the platform introduces a groundbreaking initiative that could revolutionize how fan-created content is monetized. Starting July 15, select creators will have the opportunity to earn revenue from Roblox experiences based on major intellectual properties through the newly launched Roblox License Manager (RLM).

For years, Roblox has hosted countless unofficial fan games featuring popular franchises like Pokemon and Star Wars without proper licensing. While some rights holders have experimented with official collaborations, the vast majority of these fan creations existed in a legal gray area. The RLM platform aims to change this by providing a structured framework for IP licensing at scale.

Latest Game Information

The initial rollout includes partnerships with major entertainment companies across various media:

PartnerSupported IPs
LionsgateTwilight, Saw, Now You See Me, Divergent
NetflixSquid Game, Stranger Things
SegaLike a Dragon / Yakuza
KodanshaBlue Lock, That Time I Got Reincarnated as a Slime

Sega has established particularly interesting terms for its Like a Dragon franchise, offering a 50/50 revenue split for approved fan games that maintain at least 1,000 daily active users. This threshold ensures only the most popular creations qualify for monetization.

While the current version of RLM focuses on licensing IPs for complete game experiences, Roblox Corporation hints at future expansions. "We're exploring more nuanced licensing options," a company representative revealed. Potential developments might include licensing individual in-game items or cosmetic elements rather than full game experiences.

Latest Game Information

This initiative comes at a time when IP-based fan games have become incredibly popular on Roblox. The Squid Game phenomenon demonstrated how quickly unofficial adaptations can spread across the platform. The new licensing system aims to bring legitimacy to this creative ecosystem while allowing rights holders to tap into Roblox's massive user base.

The introduction of RLM represents a significant shift in how intellectual property is managed within user-generated content platforms. By creating a formal structure for fan creations, Roblox is attempting to balance creative freedom with copyright protection, potentially setting a precedent for other gaming platforms facing similar challenges with unauthorized fan content.