Hollow Knight: Silksong Players Express Frustration Over Extended Boss Runbacks
2025-09-07 06:15:14Players of Hollow Knight: Silksong are expressing growing frustration with the considerable distances they must cover to return to boss encounters after unsuccessful attempts. Some members of the community are suggesting that developer Team Cherry may be artificially extending gameplay duration through these tedious traversal segments, with many advocating for the addition of save points in closer proximity to boss battle locations.
The recent launch of Hollow Knight: Silksong has generated tremendous excitement, positioning it among the most discussed game sequels of the year. Reports indicate that several competing titles have adjusted their release schedules to avoid direct competition with the highly anticipated game. Building upon the foundation of 2017's Hollow Knight, this new adventure follows protagonist Hornet through the mysterious kingdom of Pharloom. The overwhelming demand for Hollow Knight: Silksong reportedly caused significant strain on digital storefronts, with Steam, Nintendo eShop, and Xbox Store all experiencing service disruptions during its September 4 release.
Despite the game's considerable success, including an impressive 93 percent player approval rating on Steam, the community has not been without criticisms. Many players feel that Hollow Knight: Silksong presents excessive difficulty, which is particularly notable given that the original game's popularity stemmed partly from its challenging nature. While much discussion has focused on bosses dealing increased damage, significant attention has also been directed toward the extended journeys players must undertake between defeat and subsequent boss attempts.
Becoming stuck on Hollow Knight: Silksong's challenging boss encounters has become a common experience for players, who argue that the considerable distance between save benches and boss locations compounds the difficulty. Boss battles in the Hollow Knight series are intentionally designed to present significant challenges, often requiring multiple attempts to overcome. However, players on platforms like Reddit are expressing that the extended travel between attempts creates an artificial difficulty spike that transforms learning boss attack patterns into a tedious process rather than an enjoyable challenge.
For numerous players, the most problematic runback occurs at the conclusion of the first act, as they prepare to confront the Last Judge boss. While this boss requires considerable time to defeat, many find the actual combat mechanics relatively straightforward. Numerous players have expressed that the journey to reach the boss arena presents greater difficulty than the boss encounter itself. Interestingly, some players appreciate the challenge presented by these extended runbacks, viewing the journey to confront the Last Judge as an integral component of the game's overall experience. With players already utilizing mods to address other gameplay concerns, the implementation of modifications that reposition benches closer to boss locations could potentially alleviate these complaints.