EU Petition 'Stop Killing Games' Surpasses 1 Million Signatures Milestone
2025-07-04 04:33:12The Stop Killing Games petition in the European Union has successfully crossed the monumental threshold of one million signatures, achieving its target ahead of schedule. This grassroots movement gained traction following Ubisoft's controversial decision to discontinue online services for The Crew on April 1, 2024. Spearheaded by activist Ross Scott, the initiative seeks to establish legal safeguards preventing publishers from terminating live-service games without providing sustainable end-of-life solutions for players.
Just days before this milestone, the campaign's future appeared uncertain. In a candid YouTube address titled "The End of Stop Killing Games," Scott expressed doubts about reaching the required signature counts—100,000 for UK Parliament consideration and one million for the European Commission. The movement's resurgence came unexpectedly, with signatures skyrocketing from 500,000 to 800,000 within days after the video's June 23 release, ultimately surpassing the EU target nearly a month early.
While this achievement marks a significant victory, the campaign still faces challenges. All signatures must undergo validation to confirm they originate from legitimate EU citizens, with duplicates and non-EU submissions being discarded. Organizers recommend securing 1.4 million signatures to buffer against potential disqualifications and ensure the petition reaches the European Parliament. The signature collection remains open until July 31, with the UK counterpart petition struggling to gain similar momentum.
The European Union has previously demonstrated willingness to regulate gaming industry practices, particularly concerning consumer protection. Successful legislation could establish global precedents, making Stop Killing Games' objectives more achievable worldwide. This contrasts with region-specific regulations that often create fragmented player experiences.
Industry analysts note that this petition reflects growing consumer frustration with the impermanence of digital game ownership. As live-service models dominate the market, players increasingly demand guarantees about long-term access to titles they purchase. The movement's success could prompt publishers to reconsider their service termination policies and implement more player-friendly sunset strategies.